But 2 things that came out that literally kills the project:
1. SpriteKit
2. Swift
Sprite Kit is Apple's solution to the game engine. So the Cocos2D-iphone is become more irrelevant.
Second, when swift came out, Objective-C is not much of popular anymore.
Cocos2D incarnation into Spritebuilder simply make thing worse.
I am disappointed.
No comments:
Post a Comment