A place to breathe

Sunday, June 12, 2016

Cocos2D is no more ...

We build our games on Cocos2D-Iphone (back then, that's the thing). we invest in making library out of it, betting that the platform is going to be popular. 

But 2 things that came out that literally kills the project: 

1. SpriteKit
2. Swift 

Sprite Kit is Apple's solution to the game engine. So the Cocos2D-iphone is become more irrelevant. 
Second, when swift came out, Objective-C is not much of popular anymore. 

Cocos2D incarnation into Spritebuilder simply make thing worse. 

I am disappointed. 

About Me

I'm currently a software engineer. My specific interest is games and networking. I'm running software company called Nusantara Software.